Prin-Prin Collides!

A few days late accomplishing what I had set out to do this weekend, but so it goes. I had some difficulty with the collision code that ended up being due to a stupid graphical translation I had put in very early for testing. Basically, the character appeared to be 2.5 units lower than she actually was.

I wrote collision functions three times before I finally caught it, even going so far as to build a test rig in SDL to more quickly check my algorithms. Oh well; I learned a lot about collision detection theory in the meanwhile.

Realistically the collision code is just placeholder. At some point I'll integrate a more featureful lib, probably chipmunk.