More OpenGL + Prin-Prin
This week saw the expansion of my loader to support tris, quads, and polys as well as texture UV data. The last thing to support will be materials, but I am not really jumping on that one any time soon.
This evening I started to put everything I've learned to use and sketched out a very quick game demo featuring sprite animation (rendered to a single quad) with a camera that loosely follows a player-controlled character on the screen.
The demo is intended as a rough, early showcase in hopes that I can get involved with a certain game project that Josh Lesnick (of webcomic Girly fame) is starting to develop. Specifics can be found at http://prin-prin.tumblr.com
A low-quality video showing off what I accomplished in a few hours.